UX Design & Research

JioMart : E-commerce Gamified Personalisation

Conducted in collaboration with Jio

Duration

16 weeks

Company

Jio Platforms Limited

Target Audience

Indian Retail Users

Role

UX Researcher & Designer

Project Domain

E-commerce

Duration

16 weeks

Company

Jio Platforms Limited

Target Audience

Indian Retail Users

Role

UX Researcher & Designer

Project Domain

E-commerce

This graduation research project explores how gamification can transform e-commerce personalisation from a purely algorithmic process into an engaging, community-driven experience. Conducted at Jio Platforms Limited in collaboration with the National Institute of Fashion Technology.

This graduation research project explores how gamification can transform e-commerce personalisation from a purely algorithmic process into an engaging, community-driven experience. Conducted at Jio Platforms Limited in collaboration with the National Institute of Fashion Technology.

This extensive UX research project was conducted in collaboration with Jio Platforms Limited, one of India's largest digital services companies. The project aimed to investigate how gamification elements and personalization strategies could enhance user engagement and retention in e-commerce platforms.

This extensive UX research project was conducted in collaboration with Jio Platforms Limited, one of India's largest digital services companies. The project aimed to investigate how gamification elements and personalization strategies could enhance user engagement and retention in e-commerce platforms.

The 'Challenge'

E-commerce platforms face significant challenges with user retention and engagement. The project sought to understand how gamified elements could create more engaging and personalised shopping experiences that keep users coming back.

Project 'Brief'

Gamified experience to achieve
Personalization metrics across multiple
User Personas for E-Commerce.

Design 'Process'

The project followed the Double Diamond methodology across 16 weeks, structured into four distinct phases aimed at enhancing AI-driven e-commerce personalization through gamification.

Double Diamond Design Process

Double Diamond Design Process

Designing the right things

Designing the right things

Designing things right

Designing things right

Rip the brief

Rip the brief

Discover

Discover

Divergent Thinking

Divergent Thinking

Foundational Research

Foundational Research

Secondary Research

Secondary Research

Cluster topics

Cluster topics

Primary Research

Primary Research

Understand Research

Understand Research

Define

Define

Convergent Thinking

Convergent Thinking

Research Insights

Research Insights

User Persona

User Persona

Journey Mapping

Journey Mapping

Area of Opportunities

Area of Opportunities

Opportunity Mapping

Opportunity Mapping

How might we?

How might we?

Develop

Develop

Divergent Thinking

Divergent Thinking

Impact Effort Analysis

Impact Effort Analysis

How might we?

How might we?

Ideations

Ideations

Iterations

Iterations

Ideas

Ideas

Deliver

Deliver

Convergent Thinking

Convergent Thinking

Final Design

Final Design

Implementation

Implementation

Feedback

Feedback

Designing the right things

Designing things right

Rip the brief

Discover

Divergent Thinking

Foundational Research

Secondary Research

Cluster topics

Primary Research

Understand Research

Define

Convergent Thinking

Research Insights

User Persona

Journey Mapping

Area of Opportunities

Opportunity Mapping

How might we?

Develop

Divergent Thinking

Impact Effort Analysis

How might we?

Ideations

Iterations

Ideas

Deliver

Convergent Thinking

Final Design

Implementation

Feedback

Designing the right things

Designing things right

Rip the brief

Discover

Divergent Thinking

Foundational Research

Secondary Research

Cluster topics

Primary Research

Understand Research

Define

Convergent Thinking

Research Insights

User Persona

Journey Mapping

Area of Opportunities

Opportunity Mapping

How might we?

Develop

Divergent Thinking

Impact Effort Analysis

How might we?

Ideations

Iterations

Ideas

Deliver

Convergent Thinking

Final Design

Implementation

Feedback

Designing the right things

Designing things right

Rip the brief

Discover

Divergent Thinking

Foundational Research

Secondary Research

Cluster topics

Primary Research

Understand Research

Define

Convergent Thinking

Research Insights

User Persona

Journey Mapping

Area of Opportunities

Opportunity Mapping

How might we?

Develop

Divergent Thinking

Impact Effort Analysis

How might we?

Ideations

Iterations

Ideas

Deliver

Convergent Thinking

Final Design

Implementation

Feedback

The 'Research'

The research process followed to get the insights for the project :

I have done brainstorming, affinity mapping, and problem identification to understand the brief.

Foundational

01

I have done brainstorming, affinity mapping, and problem identification to understand the brief.

Foundational

01

I have done brainstorming, affinity mapping, and problem identification to understand the brief.

Foundational

01

I have done article and research publication reviews, competitor analysis, ecosystem mapping, and application audit to gain deeper insights.

Secondary

02

I have done article and research publication reviews, competitor analysis, ecosystem mapping, and application audit to gain deeper insights.

Secondary

02

I have done article and research publication reviews, competitor analysis, ecosystem mapping, and application audit to gain deeper insights.

Secondary

02

I have conducted user surveys, user interviews, and empathy mapping to validate the secondary research insights.

primary

03

I have conducted user surveys, user interviews, and empathy mapping to validate the secondary research insights.

primary

03

I have conducted user surveys, user interviews, and empathy mapping to validate the secondary research insights.

primary

03

Research 'Insights'

The research resulted in a comprehensive gamification framework that Jio Platforms could implement across their e-commerce applications. The framework included:

Progress bar

Users are more motivated by progress-based systems than purely random rewards

Progress bar

Users are more motivated by progress-based systems than purely random rewards

Progress bar

Users are more motivated by progress-based systems than purely random rewards

Social share

Social proof significantly influences purchasing decisions

Social share

Social proof significantly influences purchasing decisions

Social share

Social proof significantly influences purchasing decisions

Persona

Different user segments respond to different gamification elements

Persona

Different user segments respond to different gamification elements

Persona

Different user segments respond to different gamification elements

Research 'Impact'

The research findings and recommendations had significant impact on Jio's e-commerce strategy:

+

42

%

Aspected increase in user referrals through social features

+

42

%

Aspected increase in user referrals through social features

+

42

%

Aspected increase in user referrals through social features

+

37

%

Increase in user engagement during pilot implementation

+

37

%

Increase in user engagement during pilot implementation

+

37

%

Increase in user engagement during pilot implementation

+

28

%

Aspected growth in repeat visits after implementing recommendations

+

28

%

Aspected growth in repeat visits after implementing recommendations

+

28

%

Aspected growth in repeat visits after implementing recommendations

Key 'Learnings'

The research findings and recommendations had significant impact on Jio's e-commerce strategy:

Process Learnings

Research

Mixed-methods research provides more complete insights

Research

Mixed-methods research provides more complete insights

Research

Mixed-methods research provides more complete insights

Planning

Early stakeholder involvement streamlines implementation

Planning

Early stakeholder involvement streamlines implementation

Planning

Early stakeholder involvement streamlines implementation

Process

Iterative testing of concepts yields better results

Process

Iterative testing of concepts yields better results

Process

Iterative testing of concepts yields better results

Next'Steps'

The research findings and recommendations had significant impact on Jio's e-commerce strategy:

Follow up

Conduct follow-up research to assess long-term impact of gamification on user retention and engagement

Follow up

Conduct follow-up research to assess long-term impact of gamification on user retention and engagement

Follow up

Conduct follow-up research to assess long-term impact of gamification on user retention and engagement

Personalization

Further develop the personalization system to better match gamification elements with user preferences

Personalization

Further develop the personalization system to better match gamification elements with user preferences

Personalization

Further develop the personalization system to better match gamification elements with user preferences

Expansion

Expand implementation to additional platforms and user touchpoints

Expansion

Expand implementation to additional platforms and user touchpoints

Expansion

Expand implementation to additional platforms and user touchpoints

"

The research insights transformed our understanding of user engagement and provided actionable strategies that we've begun implementing across our platform.

Sanjeev 'Tuli'

Director UX| Central Design | Jio Platforms Limited

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